Addon Spotlight focuses on the backbone of the Pwxvqlf WoW game play experience -- the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same! This week, HudMap replaces the hole
wow power leveling AVR will eventually leave in your heart when it is destroyed in patch 3.3.5. With the imminent demise of AVR and AVR Encounters, the World of Warcraft community was torn in two. The prominent issue that resulted in the destruction of AVR and its ilk was the simple fact that the game world could be "drawn" on, modified without Blizzard's consent. This simple fact lead to some of the most hilarious comedy and the saddest, depressing tragedies. We even did a podcast about it! In swoops addon guru Antiarc, famous for Omen, Sexymap and Sexycooldown, to deliver us the functionality of AVR and AVR-e without the game breaking, world drawing and inexplicable phalluses. Praise to HudMap, an addon marvel. If you haven't
wow gold noticed already from the stellar introduction, I love HudMap. On my shaman, it is invaluable as a totem range-finder at the very least, allowing me to see who is in range of my totems at a glance. On my paladin (my main raiding character), I can see everything that AVR provided me and more: encounter gimmick radius detection, character placement and situational awareness. So what does HudMap do? HudMap creates a heads-up display of player location and, during encounters, range data on debuff ranges, area of effect ability ranges and role indicators. I think it is a lot easier to show than tell -- Antiarc has
louis vuitton handbags provided potential users with lots of videos of the addon in action to show just what the addon can do. Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand pooh-bah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. How many times have you been instructed to do that by your raid leaders? What does that even entail doing? It seems like such a monstrous task to keep everyone alive. Especially for first time healers, it certainly is an overwhelming responsibility. I did write a similar piece several weeks ago that detailed what things to consider when healing. That was more of a micro-level analysis of my own personal decision-making when
wedding dresses I was healing. One of the complaints was that it was still a little too advanced even for the entry level healer. I'll try to simplify it further by tackling a slightly related topic, which I call "healing paralysis." What happens is the classic triage scenario. There are two (or more) players in the raid who are slowly dying. You have enough time (and maybe mana) to heal up one of them. Which do you pick and why? Assuming they have the same role, do you
aion power leveling base your choice on class? Do you shoot for the one who you think is a slightly better player? The one who is closer to the boss than the other? I know that when I started out healing, I was overloaded with way too much stuff. You have to remember that this was during the period where 40 players comprised a raid. When confronted with too many choices, individuals have a higher chance of doing nothing or taking longer to make a decision (also known as decision paralysis). A classic example is deciding on which flavor of ice cream to get based on the
rolex Watches amount of flavors. For instance, a hypothetical consumer is more likely to grab ice cream if offered six flavors as opposed to 40 flavors (and one of those flavors had better be Oreo). People who are given the sample selection of 40 typically take a lot longer to decide on what flavors to go for because there are so many options and the brain is trying to process and decide which one to get. On the other hand, people exposed to just six flavors have a higher chance of actually making a purchase. zcy